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C# Barrier

C# Barrier class is synchronization primitives used in .NET threading. Barrier is used in an algorithm which composed of multiple phases. In this Barrier synchronization, we have multiple threads working on a single algorithm. Algorithm works in phases. All threads must complete phase 1 then they can continue to phase 2. Until all the threads do not complete the phase 1, all threads must wait...

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C# CountdownEvent

C# CountdownEvent is a synchronization primitive which unblocks a waiting thread when its receives signal a certain number of times. CountdownEvent is used in fork-join scenarios. As shown in the above diagram, master thread divides its work into 3 parallel tasks. After all parallel tasks are completed, then it joins its results and control goes back to the master thread. How to initial...

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C# Semaphore

C# semaphore allows only a limited number of threads to enter into a critical section. Semaphore is mainly used in scenarios where we have limited number of resources and we have to limit the number of threads that can use it. How Semaphore Works Semaphores are Int32 variables stored in a operating system resources. When we initialize the semaphore object we initialize with number. This num...

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ManualResetEvent

ManualResetEvent like AutoResetEvent is another synchronization techniques in .NET threading. ManualResetEvent is used for send signals between two or more threads. Multiple threads can enter into a waiting/blocking state by calling the WaitOne method on ManualResetEvent object. When controlling thread calls the Set method all the waiting threads are unblocked and free to proceed. ...

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AutoResetEvent

AutoResetEvent is one of the easy synchronization primitives in .NET threading synchronization. AutoResetEvent is used for send signals between two threads. Both threads share the same AutoResetEvent object. Thread can enter into a wait state by calling WaitOne() method of AutoResetEvent object. When second thread calls the Set() method it unblocks the waiting thread. How AutoRes...

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Synchronization Tutorials

One of the benefits of using multithreading in .NET is to improve the performance of our applications. We execute long running tasks in the background threads and make the UI thread idle to get the user's inputs. We share resources between multiple threads such as memory. If multiple threads will try to update the data at the same time, the memory get corrupted and may give unpredictable data....

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BlockingCollection in C# - Introduction and Examples

BlockingCollection is a collection class which ensures thread-safety. Multiple threads can add and remove objects in BlockingCollection concurrently. It implements the producer-consumer pattern. In this pattern, there are two threads one is called producer and other is called consumer. Both threads share a common collection class to exchange data between them. BlockingCollection can be used as...

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C# Func

In Microsoft Framework class library, there are some built-in delegates. Action, Predicate and Func are some of them. I have explained Action and Predicate in my previous posts. Action and Predicate delegates has restrictions. Action delegate can take only parameters and does not return anything. Predicate delegate can take parameters but returns only boolean value. To return other than boolean v...

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C# Predicate

Predicate is a pre-built delegate in the .NET framework class library. Delegates are used to store method which has same parameters and return types as specify in the delegate type. Predicate is a generic delegate. It takes one parameter and returns a boolean value. Predicate delegate is used for check whether a parameter meets specify condition or not. Below is the syntax of Predicate. ...

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C# Action

A delegate in C# represents a reference type that encapsulates a method. When we declare a delegate type we specify some parameters and a return type. We can only store those methods in delegates which has same parameters and same return type. Microsoft introduced some pre-built delegates so that we don't have to declare delegates every time. Action is one of the pre-built delegates. Action in...

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